Project Overview

This project allowed me to highlight my instructional design process, technical development skills, and creative approach. It also reflects my ability to balance structure and play—designing learning experiences that are not only effective but enjoyable.

Tools used: Articulate Storyline 360, Figma

Instructional Goals:

  • Break down a simple process using clear task sequencing

  • Engage learners with interactive, story-driven design

  • Incorporate humor and thoughtful pacing

Key Features & Development Highlights:

  • Motion Path Controls
    Tentacle tools apply spreads and align sandwich components using motion paths, giving the learner a playful sense of control.

  • Object Intersections Trigger State Changes
    In the sandwich “integration” phase, proper bread alignment is detected through object intersections, triggering feedback and progression.

  • Conditional Logic with Number Variables
    Learner content interaction is tracked using variables to control progression from one slide to the next.

  • Customized Visual Design
    Vector assets were adapted and themed to match the alien onboarding aesthetic, with consistent styling across components.

  • Audio Feedback for Engagement
    Sound effects support immersion and reinforce learner actions—like unlocking new phases or completing sandwich construction.

Interactive Prototype